This research project aims to address authentic scenarios from nursing practice, which are complex, multi-perspective and allow different action strategies. Through VR, the student will be able to feel within the action of a situation rather than reflecting on the action. Thus, a deep level of clinical competency can be trained combined with addressing the human component of individual reaction to the very same intervention. While the student might be given a specific task to carry out (taking patients virtual signs), the VR simulation itself will contain additional effects that demand the students attention and an adequate – not expected – reaction or even interaction (for e.g. open window, another patient suffering from shortage of breath).
This is seen as a new way of learning; a move towards social interaction, communication and collaboration rather than the conventional cognitive apprenticeship model. This training system allows trainee nurses to engage and practice skills in a safe environment and with continual back up and support.